7drl 2016
Sources: https://bitbucket.org/ktch/7drl-2016
Progress log
2016-03-10
I added rudimentary level generation and player movement today. Otherwise very little progress during the last two days. I'm using Sean Barrett's
stb_herringbone_wang_tile.h library for level generation like last year.
2016-03-08
I'm thinking of rendering the map in an isometric view with fairly large sprite sizes. So that's where I started today by painting a few textures and adding some test code for map drawing.
2016-03-06
Starting at 21:00 on Sunday evening.
(c) 2016 jlv