I added rudimentary level generation and player movement today. Otherwise very little progress during the last two days. I'm using Sean Barrett's stb_herringbone_wang_tile.h
library for level generation like last year.
I'm thinking of rendering the map in an isometric view with fairly large sprite sizes. So that's where I started today by painting a few textures and adding some test code for map drawing.
Starting at 21:00 on Sunday evening.
(c) 2016 jlv